The girl, with the help of her lighter, begins her escape, venturing in the dark while avoiding the leeches. Six then wakes up in a gasp, inside a large suitcase in the bowels of the Maw. The game begins with the protagonist, a girl named Six, having a nightmare in which a masked woman turns back to look at her. Reconnect with your inner child to unleash your imagination and find the way out! Plot As you progress on your journey, explore the most disturbing dollhouse offering a prison to escape from and a playground full of secrets to discover. Eventually you’ll be able to maneuver your way to the top and move to the left to collect the last hat.Immerse yourself in Little Nightmares, a dark whimsical tale that will confront you with your childhood fears! Help Six escape The Maw – a vast, mysterious vessel inhabited by corrupted souls looking for their next meal. Go around the shelf immediately in front of you, and you’ll be able to climb up a big teddy bear slumped in the corner and up some more shelves. As soon as you enter, you’ll be able to see the hat up in the top left corner on top of a shelving unit. After moving her stool to reach the door and passing by an outside area, you’ll enter a toy shop with electric fizzing away in the background. Someway into the Pale City, you’ll electrocute a woman by luring her into a bathroom with a wet floor. Climb up the pile and keep going left until you find a hidden vent. Now if you turn to the left instead, you’ll see a large pile of letters/envelopes. In this lower area you’ll see a vent shaft on the right. The Black Tower / Pale City Police HatĪ couple of rooms after obtaining the television remote, you’ll come into a room with lots of large boxes, where you can drop down (just after a TV that’s switched on). Inside here you’ll find the bandage wrap hat. On the ground, just to the left of the centre table, is a drawer that you can grab, pull and open. In this room there’s a jumping puzzle which involves pulling more drawers out. As part of a lock and key puzzle, you’ll have to jump into a sliding morgue drawer, which Six will push in order for you to access a new room on the left side. This was the last hat I found, and it’s quite easy to miss! After encountering the Doctor and sneaking past him several times, you and Six will find yourselves in an underground morgue area. The hunter’s hat is sat in the middle of an old mat. In the Hunter’s hut, after sneaking through the kitchen, follow the hallway down and then take a left into the entrance room. But fear not, you do not need either of these to unlock the ‘Far Ahead’ achievement. Lastly, the Nome’s Hat is only accessible if you have The Nome’s Attic DLC which comes with the Deluxe Edition of the game. The Mokujin Hat is unlocked automatically if you have pre-purchased the game. There are two additional hats which aren’t included in this guide. Collecting all eight of these hats, and unlocking the Bowler Hat from completing the game, will earn you the achievement ‘Far Ahead’. If you miss any of these, it will show up on the main menu’s level select screen, where you can also choose to replay each stage. There are five main stages in Little Nightmares II, the first four of which contain two collectible hats hidden away in some very dark and obscure places. But by the end of the game, you’ll have collected up to nine new, fancy pieces of headgear for him. When you begin your adventure, your little character “Mono” has only a paper bag for a hat.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |